console.log('Hello world', THREE);
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, 1, 0.1, 1000 );
camera.position.z = 10;
var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize( 300, 300 );
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setClearColor( 'hsl(200, 100%, 0%)', 1);
document.getElementById('threeTarget').appendChild( renderer.domElement );
var sphereGeometry = new THREE.SphereBufferGeometry( 5, 32, 32 );
var sphereMaterial = new THREE. MeshNormalMaterial();
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
scene.add(sphere);
renderer.render( scene, camera );